Merlek, neutral male human Ranger ------ ---------- #-..... |........| #|....| #|........| ##|)...| #|........| ## ----|- #|........| ------------- # # ##....<....| |`.........`| # # ###----.----- |. ...`.....|## # ## ## |. -----...-# # ## ## -.. |.{.|...| # # # |.. |{@{|`..| -.---- # # |...|.{ |...| |....|## #### |...-.---...| |[...+## # |...@.`.....| |....|# ## % |`..dd.....`| |....-# --.---.--- ------------- |....| |......%.| ------ |......%.| |........| ---------- Merlek the Ranger Experience level: 6 Strength: 18 Dexterity: 14 Constitution: 16 Intelligence: 13 Wisdom: 13 Charisma: 8 Health: 0(51) Energy: 27(27) Def: 12 Gold: 0 Moves: 3104 Dungeon seed [set]: Game ID: Merlek_1686245059 Your Inventory: Weapons a - an uncursed +1 dagger (weapon in hand) b - an uncursed +2 bow (alternate weapon; not wielded) c - 56 uncursed +2 arrows (in quiver) d - 39 uncursed +0 arrows A - 11 uncursed +0 elven arrows B - 20 uncursed +0 arrows C - 6 blessed +1 arrows Q - an uncursed +0 elven dagger Armor e - a blessed +2 cloak of displacement (being worn) n - an uncursed +0 orcish helm (being worn) q - an uncursed +0 pair of iron shoes (being worn) r - a blessed +0 dwarvish mithril-coat (being worn) Scrolls W - an uncursed scroll of light Potions Z - 3 uncursed potions of hallucination Wands g - a blessed wand of slow monster (0:3) D - an uncursed wand of teleportation (0:5) Tools m - an uncursed magic lamp (lit) x - an uncursed +0 pick-axe G - an uncursed skeleton key I - an uncursed sack X - an uncursed blindfold Contents of the sack: 600 gold pieces 3 uncursed cram rations 2 uncursed food rations an uncursed melon an uncursed tripe ration an uncursed scroll [of enchant armor] labeled ABRA KA DABRA called abra 68 2 uncursed scroll [of magic mapping]'s labeled ANDOVA BEGARIN called andova 1 an uncursed scroll [of remove curse] labeled READ ME called readme 68 an uncursed scroll [of teleportation] labeled ZELGO MER called zelgo 1 an uncursed scroll of light 2 uncursed clear potion [of water]'s a [uncursed] cyan potion [of confusion] called cyan 1 2 uncursed emerald potion [of healing]'s called emerald 1 2 uncursed fizzy potion [of extra healing]'s called fizzy 1 an uncursed promise ring [of warning] called promise 1 an uncursed puzzle ring [of searching] an uncursed magic lamp an uncursed magic lamp an uncursed magic marker [0:49] Spells and supernatural/magical abilities: Name Level Category Fail Memory W - pray for help -- divine ? -- Your skills at the end: Miscellaneous Skills wands [Basic] stealth [Skilled] Weapon Skills dagger [Skilled] bow [Basic] Spellcasting Skills Final Attributes: You were devoutly aligned. Your writing hand was ok. You had automatic searching. You were displaced. You were somewhat stealthy. You are dead. Vanquished creatures: a bugbear a rock piercer a fog cloud 3 gnome lords 2 gnomish wizards a floating eye 4 dwarves 2 iguanas 4 rothes 3 jitterbugs 5 dwarf zombies 2 coyotes 3 hobbits a gecko 3 hobgoblins 6 giant rats a green mold 2 red molds 14 gnomes a gnome zombie 11 jackals 2 foxes a kobold 7 newts 2 goblins a sewer rat a grid bug 4 lichens 89 creatures vanquished. Voluntary challenges: You did not cause conflict. You were not invisible. You did not have reflection. You had been an atheist until turn 1896. You did not donate to any temples.. You used a wielded weapon 102 times, starting on turn 73. You did not apply a unicorn horn. You did not use plumbed fixtures. You did not drink any magical draughts. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not use any artifacts. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 (vault) a vault, some fountains a long staircase Level 2 a vault, a fountain Level 3 some fountains stairs to The Gnomish Mines Level 4 a vault, a weapon shop, a fountain, a sink Level 5 (vault + stuff potions stairs) a vault Level 6 <- You were here many fountains The Gnomish Mines: levels 4 to 7 Level 4 stairs to The Dungeons of Doom Level 5 Level 6 some shops, a temple to Mercury, a magic chest, some fountains Level 7 History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:190 you reached level 2 of The Dungeons of Doom. On T:343 you reached level 3 of The Dungeons of Doom. On T:451 you advanced to experience level 2. On T:470 you advanced to experience level 3. On T:512 you reached level 1 of The Gnomish Mines. On T:798 you reached level 4 of The Dungeons of Doom. On T:857 you reached level 5 of The Dungeons of Doom. On T:886 you advanced to experience level 4. On T:1438 you reached level 2 of The Gnomish Mines. On T:1439 you advanced to experience level 5. On T:1688 you reached level 3 of The Gnomish Mines. On T:1741 you advanced to experience level 6. On T:1881 you entered the Minetown temple On T:1881 you unlocked the Monk role by entering the Minetown temple. On T:2235 you reached level 4 of The Gnomish Mines. On T:2925 you reached level 6 of The Dungeons of Doom. Score breakdown: Gold: 600 ( 60 points) Experience: 6 levels ( 500 points) Exploration: 7 levels ( 180 points) Discoveries: 16 items ( 800 points) Variety of kills: 28 monsters ( 1400 points) Major goal: reached Minetown ( 500 points) Survival: died (score multiplied by 3) Total score: 10320 Latest messages: Your movements are slowed slightly because of your load. There are a few objects here. An arrow shoots out at you! You are almost hit by an arrow. The door opens. (2x) You have a little trouble lifting Z - a potion called sticky 1. (3x) You see here a statue of a plains centaur. The wolf bites! The wolf misses. The wolf bites! (3x) You stab the wolf! The wolf bites! The wolf misses. You stab the wolf! The wolf misses. The wolf bites! The wolf misses. The wolf bites! (2x) The wolf misses. The wolf bites! You die... Final status: Goodbye Merlek the Ranger, killed by a wolf... You died in The Dungeons of Doom on dungeon level 6 with 8820 points, and 600 pieces of gold, after 3104 moves. You were level 6 with a maximum of 51 hit points when you died.